[Overview][Constants][Types][Procedures and functions][Variables][Index] |
Fill a region of DOS memory with a specific byte-sized value
Source position: go32.pp line 193
const dosmemfillchar: procedure( = @ dpmi_dosmemfillchar; |
seg: Word; |
ofs: Word; |
count: LongInt; |
c: Char |
) |
Sets a region of dos memory to a specific byte value.
Parameters:
Notes: No range check is performed.
None.
|
Copy data from the heap to DOS real mode memory |
|
|
Copy data from DOS memory to the heap. |
|
|
Move data between 2 DOS real mode memory locations |
|
|
Fill a region of DOS memory with a specific word-sized value |
|
|
Move data between 2 locations |
|
|
Fill segment with byte value |
|
|
Fill segment with word value |
{ This example copies around some blocks of memory in DOS memory space. In more detail, the program copies a string randomly to the text mode screen. Aditionally it messes around a bit with the color attributes of the string. Before doing this it saves the entire screen contents to the heap and restores it afterwards. Some additional background: The text screen of a VGA card has it's address space at $B800:0; screen memory is organized in a linear fashion, e.g. the second line comes directly after the first, where each cell occupies 2 bytes of memory (1 byte character data, 1 byte attributes). It is 32 kb in size. Hence the offset of a single memory cell from its origin is: Y*columns*2 + X*2 where X and Y mark the point and columns is the number of character cells per line } uses crt, go32; const { number of columns on screen } columns = 80; { number of rows on screen } rows = 25; screensize = rows*columns*2; { sample text string } text = '! Hello world !'; var textofs : Longint; { this variable holds the entire screen contents } save_screen : array[0..screensize-1] of byte; { These two hold the previous cursor coordinates } curx, cury : Integer; begin randomize; { save screen contents to save_screen variable } dosmemget($B800, 0, save_screen, screensize); { save current cursor coordinates } curx := wherex; cury := wherey; { This is our demo text } gotoxy(1, 1); Write(text); { calculate the address in offscreen memory (to be sure it will not be overwritten by the copy process later, we don't put it exactly at the end of the visible screen area) } textofs := screensize + length(text)*2; { copy it to offscreen memory } dosmemmove($B800, 0, $B800, textofs, length(text)*2); { clear the screen by writing zeros on the whole visible screen} dosmemfillchar($B800, 0, screensize, #0); while (not keypressed) do begin { set the attribute field (byte 2 of every cell) of the text in offscreen memory to random values } dosmemfillchar($B800, textofs + random(length(text))*2 + 1, 1, char(random(255))); { copy the string from offscreen to visibly screen by calculating it's destination address randomly } dosmemmove($B800, textofs, $B800, random(columns)*2+random(rows)*columns*2, length(text)*2); { small delay, else it is too fast } delay(1); end; { clear the keyboard buffer } readkey; { wait for a keypress } readkey; { restore old screen contents afterwards } dosmemput($B800, 0, save_screen, screensize); gotoxy(curx, cury); end.